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	<title>ryan.freebern.org</title>
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	<link>http://ryan.freebern.org</link>
	<description>design.ui.technology.art.interaction.writing.creativity.politics.environment.family</description>
	<pubDate>Wed, 26 Mar 2008 13:37:48 +0000</pubDate>
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			<item>
		<title>Context makes data more useful</title>
		<link>http://ryan.freebern.org/2008/03/24/context-makes-data-more-useful</link>
		<comments>http://ryan.freebern.org/2008/03/24/context-makes-data-more-useful#comments</comments>
		<pubDate>Mon, 24 Mar 2008 17:07:30 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[information]]></category>

		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2008/03/24/context-makes-data-more-useful</guid>
		<description><![CDATA[Developer and curmudgeon Hank Williams, whose opinions about the generally sorry state of computing generally jive with my own, is totally with me on the &#8220;context is key&#8221; idea. His conclusion?
The point is that almost every piece of information we collect has a trail to other bits of information. Right now we can’t see those [...]]]></description>
			<content:encoded><![CDATA[<p>Developer and curmudgeon Hank Williams, whose opinions about the generally sorry state of computing generally jive with my own, <a href="http://whydoeseverythingsuck.com/2008/03/most-of-data-we-save-will-never-be.html">is totally with me on the &#8220;context is key&#8221; idea</a>. His conclusion?<br />
<blockquote>The point is that almost every piece of information we collect has a trail to other bits of information. Right now we can’t see those trails. And so, our data spaces, be they our Gmail archives, or our hard drives, or our Delicious tags, etc., are really more like old attics with years of junk covered in thick dust. Modern software technology can and should do better.</p></blockquote>
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		<item>
		<title>We only use computers for three things</title>
		<link>http://ryan.freebern.org/2008/03/10/we-only-use-computers-for-three-things</link>
		<comments>http://ryan.freebern.org/2008/03/10/we-only-use-computers-for-three-things#comments</comments>
		<pubDate>Mon, 10 Mar 2008 13:10:52 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[information]]></category>

		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2008/03/10/we-only-use-computers-for-three-things</guid>
		<description><![CDATA[When you sit down at a computer and engage in an activity, no matter what it is, it must inevitably fall into at least one (and often more) of these three categories:

Production
Creation
Relaxation

The &#8220;real world&#8221; analogues to these categories are art, craft, and (for lack of a better word, since I don&#8217;t want to just reuse [...]]]></description>
			<content:encoded><![CDATA[<p>When you sit down at a computer and engage in an activity, no matter what it is, it must inevitably fall into at least one (and often more) of these three categories:</p>
<ul>
<li>Production</li>
<li>Creation</li>
<li>Relaxation</li>
</ul>
<p>The &#8220;real world&#8221; analogues to these categories are art, craft, and (for lack of a better word, since I don&#8217;t want to just reuse &#8220;relaxation&#8221;) entertainment. All life pursuits have elements of these categories. Art is driven by imagination. Craft implies more hard work and focus on technique. Entertainment is of psychological value, as a de-stressing agent, and can fuel both art and craft.</p>
<p>So, on your computer. Writing an email to your mom? Creation and relaxation. Looking up a recipe? All three. Doing your taxes? Production. Editing a home video? All three. Making graphics for the website your boss needs? Creation and production. Playing a videogame? Relaxation. Making weekend plans with a friend? Production and relaxation.</p>
<p>What does this mean for interaction design? How can programs understand what activity you&#8217;re engaging in and optimize its suitability for that activity? This gets back to context, which <a href="http://ryan.freebern.org/2007/04/20/reimagining-the-pc-part-5-more-than-a-dumb-tool">I&#8217;ve written about before</a> and will write about again. If I&#8217;ve been chatting with a friend and then switch to my web browser and look up movie times, my computer should know that I&#8217;m in relaxation mode with a hint of the production, and make subtle changes to how it reacts to my activities: if I then start to look for someone&#8217;s email address, it should know to suggest friends, and preferably local ones, before coworkers. If I&#8217;ve been writing work-related code for a solid hour and then switch to my IM buddy list, it should know that I probably want to talk to my coworkers about something and, perhaps, enlarge their names in the list slightly. These are subtle touches, but easily doable, and if enough of them are consistently added across your entire computing platform, the overall enhancement to usability and simplicity could be tremendous.</p>
<p>Obviously this requires a level of computer &#8220;understanding&#8221; of your data and actions that hasn&#8217;t been reached yet, but there are strides in that direction. Social networking tools and community websites are making your relationship data available for programmatic access, so determining who&#8217;s a friend and who&#8217;s a coworker is becoming easier. By watching your calendar and work-related activities throughout each day, your computer can learn when you&#8217;re generally working, and take that into account when making schedule-related suggestions. By checking the location of your geotagged photos and matching the photo&#8217;s descriptive terms (tags, title, etc.) with other items in your data-profile, software can guess where certain people live or where certain activities take place.</p>
<p>This is all part of your computer being context-aware. Once the intercommunication between applications and (secure) exposure of your data to approved applications is comprehensive, your computer will be able to use its knowledge to make whatever aspect of computing you&#8217;re engaging in &#8212; creation, production, or relaxation &#8212; simpler, faster, and better.</p>
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		<title>4th &#038; inches: TV football informational graphics fall short</title>
		<link>http://ryan.freebern.org/2008/01/30/4th-inches-tv-football-informational-graphics-fall-short</link>
		<comments>http://ryan.freebern.org/2008/01/30/4th-inches-tv-football-informational-graphics-fall-short#comments</comments>
		<pubDate>Wed, 30 Jan 2008 13:41:27 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[information]]></category>

		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2008/01/30/4th-inches-tv-football-informational-graphics-fall-short</guid>
		<description><![CDATA[With two local teams (I&#8217;m from New York and now live in New England) on their way to Superbowl XLII in Arizona, football has been on my mind more than usual lately. I&#8217;m generally not an avid football fan, but I&#8217;ve taken more of an interest this year as the juggernaut Patriots have surged their [...]]]></description>
			<content:encoded><![CDATA[<p>With two local teams (I&#8217;m from New York and now live in New England) on their way to Superbowl XLII in Arizona, football has been on my mind more than usual lately. I&#8217;m generally not an avid football fan, but I&#8217;ve taken more of an interest this year as the juggernaut Patriots have surged their way past record after record, so I&#8217;ve spent a significant number of hours in the past few months watching the televised broadcasts of the games. While the game itself is enjoyable, there&#8217;s always one thing that bugs me: the informational on-screen graphics that the various networks use to display the current game state all seem to be missing something.</p>
<h4>Score isn&#8217;t everything</h4>
<p>When I look at the TV and a game&#8217;s on, there are a handful of key data points I want to gather as quickly as possible so that I&#8217;m up to speed with the game and can pay more attention to the action than to the numbers. That&#8217;s the supposed purpose of the infographics: to provide a quick snapshot that I can instantly parse into a game state, to mentally construct a symbolic understanding of the game so far, which I will then use to fully understand the meaning of the teams&#8217; current actions in the larger context of the entire game. These are the data points that I believe any football fan needs to build an accurate mental snapshot:</p>
<ul>
<li><em>Quarter:</em> how far along is the game?</li>
<li><em>Time left:</em> are we nearing a break?</li>
<li><em>Score:</em> who&#8217;s winning, and by how wide a margin?</li>
<li><em>Possession:</em> which team has the ball?</li>
<li><em>Down and Yardage:</em> is the offense running out of chances to make progress?</li>
<li><em>Ball position:</em> how close is the offense to scoring?</li>
</ul>
<p>Additionally, the graphic needs to be designed to take the following accessibility factors into consideration:</p>
<ul>
<li><em>Obtrusiveness:</em> is there a good balance between readability and screen coverage?</li>
<li><em>Contrast:</em> is the graphic readable by viewers with poor vision?</li>
</ul>
<h4>How they do it</h4>
<p>The three major networks that broadcast NFL games&mdash;Fox, CBS, and NBC&mdash;each have their own style of infographic, although Fox and NBC use a similar design, and while theirs are better than CBS&#8217;s, they&#8217;re still not great. Here&#8217;s why.</p>
<h5>CBS</h5>
<p><center><img src='http://ryan.freebern.org/wp-content/uploads/2008/01/cbs.jpg' alt='cbs.jpg' /></center></p>
<p>CBS chose to go with a shape-shifting graphic that hovers in the upper corner of the screen. Its default layout shows the <em>Quarter</em>, the <em>Time left</em>, the <em>Scores</em> of the two teams (using abbreviated team locations), and <em>Possession</em> is indicated by a tiny yellow dot. Occasionally, a black bar appears at the bottom of the graphic that shows the <em>Down and Yardage</em>, but this information comes and goes seemingly at whim. At other times, a yellow &#8220;Flag&#8221; indicator appears at the bottom, and sometimes other information about drive length, possession time, individual player statistics and such appear at the bottom or at the end of the &#8220;arm&#8221; of the graphic. <em>Ball position</em> is never shown. Occasionally, the information-rich arm disappears, leaving only the &#8220;NFL CBS&#8221; logo. Woe to the viewer who tunes in when that&#8217;s the only thing displayed on-screen!</p>
<p>The CBS graphic is somewhat <em>Obtrusive</em>, since it hovers in the corner of the screen, set well away from the edges, obscuring a portion of the camera&#8217;s view of the field. However, it does have good <em>Contrast</em>: the text is all white on black or black on white.</p>
<p>One nice subtle touch is that the arm switches direction to indicate the direction of the current offensive drive; unfortunately, doing this requires the graphic to swap from the top left to the top right of the screen, an inconsistency that I think is harmful; consistency is key.</p>
<h5>NBC</h5>
<p><center><img src='http://ryan.freebern.org/wp-content/uploads/2008/01/nbc.jpg' alt='nbc.jpg' width="600" /></center></p>
<p>NBC&#8217;s graphic lies <em>Unobtrusively</em> along the bottom edge of the screen. It reads naturally left-to-right in a single line, and you can immediately figure out the <em>Score</em> and the <em>Quarter</em> and <em>Time Left</em>. The section containing the <em>Down and Yardage</em>, however, is dynamic. Sometimes it shows nothing, sometimes the Down and Yardage, sometimes a yellow &#8220;Flag&#8221;. Nowhere is <em>Possession</em> indicated, which strikes me as a major oversight. The text has good <em>Contrast</em>, however, and the inclusion of the team logos is a nice addition.</p>
<h5>Fox</h5>
<p><center><img src='http://ryan.freebern.org/wp-content/uploads/2008/01/fox.jpg' alt='fox.jpg' width="600" /></center></p>
<p>Fox takes a similar approach to NBC, only their graphic stays almost at the top of the screen, and is narrower than NBC&#8217;s, making it very <em>Unobtrusive</em>. <em>Contrast</em> is decent, although the small fonts hurt readability. <em>Scores</em>, <em>Quarter</em>, and <em>Time left</em> are all constantly displayed and easy to find, but once again, the <em>Down and Yardage</em> displayed here is in a section of the graphic that is constantly in flux. The rightmost third of the graphic (showing &#8220;Playoffs - Divisional&#8221;) is unchanging, and could be put to better use providing more contextual information, such as the <em>Ball position</em>. <em>Possession</em> is indicated with a bold, high-<em>Contrast</em> outline, making it easy to tell which team has the ball.</p>
<h4>How it should be done</h4>
<p><center><img src='http://ryan.freebern.org/wp-content/uploads/2008/01/nfl-graphic.jpg' alt='nfl-graphic.jpg' /></center></p>
<p>The (fictional, of course) Yin Yang Network takes a similar approach to that of NBC and Fox, but enhances it by adding all the necessary information that the others leave out. On the left, we have the <em>Scores</em>, including team logos and team location abbreviations. <em>Possession</em> is indicated by a colorful highlight around one team (and on the bar above it), and <em>Ball position</em> is listed next to the team currently in possession. In the center is the necessary network logo. On the right is the <em>Down &#038; Yardage</em>, beneath which can appear a conditional &#8220;Flag&#8221; marker (but never anything else). To the right of that can occasionally appear the play clock, when it is close to running out. And finally, on the far right, we have the <em>Quarter</em> and <em>Time Left</em>, fulfilling all our informational needs.</p>
<p>And as for accessibility, the graphic is thin, partially translucent, and sits at the very top of the screen, making it as <em>Unobtrusive</em> as possible. The fonts are big, bold, and <em>Contrast</em> well with the background, making them easily readable by even viewers with poor vision or colorblindness.</p>
<p>While I have no illusions about any network adopting my design, I figured it was a good exercise to compare what&#8217;s being done and see how it could be improved. What do you think? Is my design better or worse than the others? Have I missed any considerations? What would you have done differently?</p>
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		<title>Songza: Humane but not Habitual</title>
		<link>http://ryan.freebern.org/2008/01/16/songza-humane-but-not-habitual</link>
		<comments>http://ryan.freebern.org/2008/01/16/songza-humane-but-not-habitual#comments</comments>
		<pubDate>Wed, 16 Jan 2008 14:00:22 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[technology]]></category>

		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2008/01/16/songza-humane-but-not-habitual</guid>
		<description><![CDATA[I&#8217;m a big fan of Jef Raskin, the thinker behind the concept of the Humane Interface, which basically encourages a lot of the same stuff that I brought up in my Reimagining series: the computer should take human fallibility and imprecision into account at all times, and allow humans to do what humans do best [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a big fan of Jef Raskin, the thinker behind the concept of the <a href="http://en.wikipedia.org/wiki/The_Humane_Interface">Humane Interface</a>, which basically encourages a lot of the same stuff that I brought up in my <a href="http://ryan.freebern.org/2007/04/16/reimagining-the-pc-part-1-whats-all-this-then">Reimagining</a> series: the computer should take human fallibility and imprecision into account at all times, and allow humans to do what humans do best while the computer handles the stuff that humans struggle with. His son Aza has followed in his footsteps, starting the company <a href="http://humanized.com">Humanized</a>, and building the Enso software that attempts to incorporate many of Jef&#8217;s ideas, albeit in a sort of minimal way.</p>
<p>(Three of Humanized&#8217;s four principals were just <a href="http://www.techcrunch.com/2008/01/15/breaking-mozilla-buying-humanized/">hired by Mozilla</a>, which probably means Humanized will shut down, but Mozilla&#8217;s interface will probably improve. Congratulations to everyone involved!)</p>
<p>To generate interest and press, Humanized recently developed and released <a href="http://songza.com">Songza</a>, a simple website that lets you search for music and play it in the browser. It makes use of several Humane principles: transparent zero-interaction &#8220;monolog&#8221; boxes, pie menus, and text labels instead of icons (mostly). This is great! It&#8217;s a simple and useful demonstration of how a Humane interface can be quickly and easily understood by people even when they&#8217;re not used to it, and it shows how nicely it works. In this sense, it&#8217;s a success.</p>
<p><a href="http://songza.com"><img src="http://kwout.com/cutout/6/rf/v7/gyj.jpg" alt="Songza - The music search engine &amp; internet jukebox. Listen. Now." height="221" title="Songza - The music search engine &amp; internet jukebox. Listen. Now." width="594"/></a></p>
<p>I consider myself a &#8220;power user&#8221; of the web. When I find a website that performs some function I enjoy, I try to incorporate it into my life as seamlessly as possible. One thing I use often, for instance, is Firefox&#8217;s <a href="http://www.mozilla.org/products/firefox/smart-keywords.html">Smart Keywords</a> feature, which lets me specify a keyword that I can use to quickly send a search to a specific website. I&#8217;ve set up dozens and dozens of these, so that finding the information I want is just a few keystrokes away: I can type &#8220;google jef raskin&#8221; to do a Google search, or &#8220;wp jef raskin&#8221; to look him up on Wikipedia, or &#8220;amazon jef raskin&#8221; to find his book on Amazon, or &#8220;dict humane&#8221; to find a definition, or &#8220;wu chicago, il&#8221; to find the weather at the Humanized offices. Once I&#8217;ve set these up and used them a few times, they become habit, and I barely have to think; looking up the information I want from a site I trust is utterly simple, and the computer has &#8220;learned&#8221; how to use its smarts to help me achieve my goals more quickly. This is the essence of a Humane interface: turning the user&#8217;s interaction with the interface into a benign habit that requires no thought.</p>
<p>To set up Smart Keywords, Firefox has created a simple process: you right-click on a form field, then select &#8220;Add a Keyword for this Search&#8230;&#8221; and then specify the keyword you want to use. It works on any standard web form, and Firefox figures out all the nitpicky details for you. Handy, no? Well, when I tried this with Songza, something went wrong: Firefox didn&#8217;t offer me the option of adding a keyword for the Songza search form. Viewing the source showed me the problem: the Songza search form, contrary to standard web design practices, doesn&#8217;t specify an action. The whole interface is handled by javascript and Flash: when you push the search button or press enter, the text you&#8217;ve entered isn&#8217;t sent to the server via HTTP, it&#8217;s grabbed by javascript and sent to the server using AJAX in the background. Hence, Firefox has no idea what&#8217;s going on, and can&#8217;t automate it for me, thereby <strong>denying me the expected simplicity of turning Songza into one of my habits</strong>.</p>
<p>To further aggravate things, there&#8217;s <em>no reason</em> why the site should be designed this way. It would be dead simple, from a programmer&#8217;s perspective, to make the form send a GET request back to the main page, and make the main page automatically handle it. Then, voil&aacute;, the form works as a standard web form, Smart Keywords work, and people can even link directly to search results. Add an auto-play option, and when I want to hear a song, all I have to do is type &#8220;songza perpetuum mobile&#8221; and, seconds later, it&#8217;ll be playing for me. (&#8221;Perpetuum Mobile&#8221; as performed by the Penguin Caf&eacute; Orchestra is a beautiful song. If I could provide a link here for you to listen to it directly on Songza, something like <a href="http://songza.com/perpetuum%20mobile">http://songza.com/perpetuum%20mobile</a>, I would.)</p>
<p>It frustrates me that Humanized is trying so hard to effect a sea-change in how people interact with computers, but they (at least with Songza) aren&#8217;t trying to play nice with standard functionality at the same time. I understand that a paradigm shift often requires cracking a few eggs, so I don&#8217;t expect everything to go smoothly as they try to show how the Humane Interface is better than the current accepted computer UI, but I don&#8217;t think it&#8217;s wrong of me to say that their attempts should try to work <em>with</em> the current system as much as possible. People are going to be more impressed, and more enthusiastic, if your groundbreaking interface also does all the handy little &#8220;power user&#8221; things they expect, and provides as many avenues to habituation as possible.</p>
<p><strong>Edit:</strong> You know what? I feel so strongly that this would improve Songza that, if any of the Humanized guys happen to read this post and want to take me up on it (and give me access to their code, of course), I&#8217;ll gladly do all the work necessary to add the above functionality to the site. How about it?</p>
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		<title>Creamy Rhubarb Crisp</title>
		<link>http://ryan.freebern.org/2007/06/07/creamy-rhubarb-crisp</link>
		<comments>http://ryan.freebern.org/2007/06/07/creamy-rhubarb-crisp#comments</comments>
		<pubDate>Thu, 07 Jun 2007 17:58:39 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[personal]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2007/06/07/creamy-rhubarb-crisp</guid>
		<description><![CDATA[It&#8217;s rhubarb season here in New Hampshire, where everything garden-wise apparently happens later than the rest of the country. For the past couple weeks, though, our rhubarb patch has exploded and now there are more big, thick, cheek-puckeringly sour stalks of rhubarb than you can swing a knife at. Twice now I&#8217;ve whipped up a [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s rhubarb season here in New Hampshire, where everything garden-wise apparently happens later than the rest of the country. For the past couple weeks, though, our rhubarb patch has exploded and now there are more big, thick, cheek-puckeringly sour stalks of rhubarb than you can swing a knife at. Twice now I&#8217;ve whipped up a dish of my mom&#8217;s delicious creamy rhubarb crisp, and both times it&#8217;s come out excellent.</p>
<p><center><a href='http://ryan.freebern.org/wp-content/uploads/2007/06/rhubarbcrisp.jpg' title='Creamy Rhubarb Crisp'><img src='http://ryan.freebern.org/wp-content/uploads/2007/06/rhubarbcrisp.jpg' alt='Creamy Rhubarb Crisp' title="Creamy Rhubarb Crisp" width="320" height="213"/></a></center></p>
<p>The recipe is simple; it&#8217;s basically the filling for a rhubarb pie with the topping from an apple crisp, and it takes mere minutes to throw together. But be warned: both times I&#8217;ve made this so far this year, the entire dish has been emptied by the next day.</p>
<p><b>Creamy Rhubarb Crisp</b></p>
<p>Cut enough rhubarb into approximately half-inch pieces to fill a 9-by-13 casserole dish. In a bowl, mix the following:
<ul>
<li>1 cup sugar</li>
<li>4 tablespoons flour</li>
<li>1 teaspoon nutmeg</li>
<li>1 tablespoon tapioca flour (or corn starch or arrowroot powder)</li>
<li>1 tablespoon butter</li>
<li>2 well-beaten eggs</li>
</ul>
<p>Stir the mixture into the rhubarb until all the rhubarb is coated. Then, in another bowl, mix these:
<ul>
<li>&frac34; cup brown sugar</li>
<li>1 cup rolled oats</li>
<li>&frac12; cup flour</li>
<li>3 tablespoons butter</li>
</ul>
<p>Spoon it over the top of the rhubarb, then bake (uncovered) at 350&deg; F for an hour.</p>
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		<title>Google gets in gear</title>
		<link>http://ryan.freebern.org/2007/06/01/google-gets-in-gear</link>
		<comments>http://ryan.freebern.org/2007/06/01/google-gets-in-gear#comments</comments>
		<pubDate>Fri, 01 Jun 2007 13:06:06 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[technology]]></category>

		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2007/06/01/google-gets-in-gear</guid>
		<description><![CDATA[Back in March, I posted about wishing I could use Google Docs offline, since sometimes I&#8217;m away from the internet but still want to do some writing, and while I love Google Docs, it just doesn&#8217;t have an offline mode. Well, yesterday Google released a beta version of Google Gears, a browser extension that provides [...]]]></description>
			<content:encoded><![CDATA[<p>Back in March, I posted about wishing I could use Google Docs offline, since sometimes I&#8217;m away from the internet but still want to do some writing, and while I love Google Docs, it just doesn&#8217;t have an offline mode. Well, yesterday Google released a beta version of <a href="http://gears.google.com/">Google Gears</a>, a browser extension that provides a very robust offline mode for web apps. They&#8217;ve already integrated it with Google Reader, allowing one to download all of his or her blog feeds and read them while offline, and I figure it&#8217;s only a matter of time now until they add offline capability to their other apps, including Docs.</p>
<p><a href="http://www.kottke.org/remainder/07/06/13764.html">Jason Kottke doesn&#8217;t think offline mode is that important</a>, which is a view I see often coming from tech-industry people who live in big cities (Kottke is in Manhattan), because most large cities have an abundance of open wifi networks available. For those of us who live in more rural areas, though, finding yourself without a connection to the internet is a commonplace occurrence. Since moving to New Hampshire, we&#8217;ve had two long-term power outages (too long for our UPSes to handle), and more than once I&#8217;ve sat myself down in a public place only to discover that the wifi network I thought I could connect to was too weak, so I&#8217;d either have to leave my comfy spot and try to find a place with a better connection, or just attempt to work offline.</p>
<p>Anyway, I look forward to being able to use Docs offline once Google gets its butt in gear (har) and adds Gears support.</p>
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		<title>Torrent This Film</title>
		<link>http://ryan.freebern.org/2007/05/31/torrent-this-film</link>
		<comments>http://ryan.freebern.org/2007/05/31/torrent-this-film#comments</comments>
		<pubDate>Thu, 31 May 2007 18:10:35 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[culture]]></category>

		<category><![CDATA[media]]></category>

		<category><![CDATA[rights]]></category>

		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2007/05/31/torrent-this-film</guid>
		<description><![CDATA[Recently I was thinking about the whole copyright/software patents/DRM/DMCA kerfuffle, and it struck me that it&#8217;s a very interesting story with a lot of neat characters, and it would make a great documentary along the lines of &#8220;This Film is Not Yet Rated&#8221;. I discussed it with friends, all of whom agreed that it could [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I was thinking about the whole copyright/software patents/DRM/DMCA kerfuffle, and it struck me that it&#8217;s a very interesting story with a lot of neat characters, and it would make a great documentary along the lines of &#8220;This Film is Not Yet Rated&#8221;. I discussed it with friends, all of whom agreed that it could make a great film. There could be interviews with Jon Johansen (of DeCSS fame), Bruce Schneier, Lawrence Lessig, Cory Doctorow, Steve Jobs, Page and Brin, maybe even an anonymous informant from within the RIAA or MPAA.</p>
<p>Today, I watched a video of Cory Doctorow giving a talk about these topics (his favorites) at Google. You can watch <a href="http://www.youtube.com/watch?v=xgXwmXpaH2Q">on YouTube</a> if you&#8217;re interested. It&#8217;s an hour long including the Q&#038;A session at the end, but Doctorow is a compelling speaker and it&#8217;s a great talk if you care about information freedom and the future of technology. The reason I bring it up, though, is that thirty minutes into his talk (at 30:45, actually), he offhandedly mentions that he&#8217;s &#8220;doing some consulting on a movie&#8221; that Kirby Dick, the creator of &#8220;This Film is Not Yet Rated,&#8221; is doing.</p>
<p>So I think that, given Doctorow&#8217;s involvement, maybe Dick is actually in the process of making that copyright/software patents/DRM documentary that I dreamed up. You heard it here first!</p>
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		<title>Reimagining the PC, Part 5: More Than a Dumb Tool</title>
		<link>http://ryan.freebern.org/2007/04/20/reimagining-the-pc-part-5-more-than-a-dumb-tool</link>
		<comments>http://ryan.freebern.org/2007/04/20/reimagining-the-pc-part-5-more-than-a-dumb-tool#comments</comments>
		<pubDate>Fri, 20 Apr 2007 11:26:47 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2007/04/20/reimagining-the-pc-part-5-more-than-a-dumb-tool</guid>
		<description><![CDATA[I&#8217;m tired of using systems that only do what I tell them to. It&#8217;s sort of like having an annoying roommate who does the minimum amount of household chores, and only when you bug him about helping out for a change. The capacity is there for my computer to be context-aware, to look for patterns [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m tired of using systems that only do what I tell them to. It&#8217;s sort of like having an annoying roommate who does the minimum amount of household chores, and only when you bug him about helping out for a change. <span name="quoteleft">The capacity is there for my computer to be context-aware, to look for patterns and try to anticipate my needs.</span> It can do this without being annoying&#8211;I don&#8217;t need another Clippy to help me compose business letters. I need a system that tries to learn my usage habits and then offers to change its behavior in unobtrusive ways to accommodate those habits. I need a computer that&#8217;s just a little bit smarter.</p>
<h3>I&#8217;m sorry Dave, I&#8217;m afraid I can&#8217;t do that</h3>
<p>People think that making our computers into &#8220;smarter&#8221; tools is a bad idea. They say they don&#8217;t want a system that does things they don&#8217;t ask it to&#8211;as if they have one of those right now. They say you can&#8217;t make a smart computer that will actually be smart in a useful, non-aggravating way.</p>
<p>Like the Dread Pirate Roberts says, nonsense. You&#8217;re only saying that because no-one ever has.</p>
<p>It&#8217;s easy to make a smarter computer. All you need is some simple algorithms that look for repetitive behavior, on any timescale, analyzes it to figure out what&#8217;s being done, and then offers to do it automatically. The problem isn&#8217;t figuring out <em>how</em> to do it, it&#8217;s causing the paradigm shift in software design that will make this sort of analysis a natural and expected part of any application. Smartness needs to be used regularly and shown to be so effective that users begin to demand it. Why use an app that makes you do extra work when this smart app makes everything simpler?</p>
<p>For example, the computer can pay attention to when I power it on: usually around 6:20 a.m. on weekdays and 8 a.m. on weekends. It can notice that on days that my calendar says I&#8217;m away from home, the start time is erratic, and on days when I have a morning appointment, I don&#8217;t turn it on until afterwards. Then it can ask if I would prefer it to power itself on automatically based on these observations, and if I say yes, most days my computer will be sitting waiting for me, powered up, when I want it to be.</p>
<p>The system can notice what I do with it on a regular basis. If I tend to start a certain set of programs immediately after booting, it can ask if I want it to start those programs automatically after booting, and arrange their windows the way I arrange them. My web browser can notice what sites I usually go to at certain times of day and pre-cache parts of those sites to speed up their loading.</p>
<p>And on a smaller scale, if I&#8217;m going through a text document adding the same few characters to every line, the system can see what I&#8217;m doing after the first few lines and offer to do it for me, show me what it would do, and allow me to tweak that result if it&#8217;s not quite right.</p>
<h3>Adding context</h3>
<p>The more context the system has, the more it can respond to our needs. A computer with a video camera can tell when someone&#8217;s sitting down in front of it to use it, and spin up its hard drives in anticipation. A computer hooked to a weather station can adjust the estimated travel time for a trip if the current weather indicates road conditions are bad. A computer that knows when your alarm clock is set for can learn how soon after waking you tend to start it up, and get itself going for you by that time. A computer that pays attention to your calendar can have driving maps at the ready when you need to go somewhere you&#8217;ve never been before. If you want many more interesting ideas about context-awareness, read <a href="http://worrydream.com/MagicInk/">Bret Victor&#8217;s in-depth &#8220;Magic Ink&#8221; paper</a>. It&#8217;s long, but well worth the read if you find this sort of stuff intriguing.</p>
<p>First thing in the morning, a &#8220;status report&#8221; would be great: something that summarizes useful stuff, like the weather forecast for today (detailed) and the next two days (brief), how many emails I have waiting, how many new items in my newsreader, any important news stories that broke overnight, and other customizable information based on my interests. It should read my calendar remind me of today&#8217;s scheduled items; if I&#8217;m traveling and have put my destination on the calendar, it should find the correct forecast for my destination. All this is available with a good portal website, but I&#8217;d want it to also integrate with the other devices in my life. It could query my DVR and find out what was recorded last night, what was <em>not</em> recorded that I would have liked, and what&#8217;s going to be recorded soon. It could find out if I missed any calls while my phone was off during the night, and show me the names (if available) and numbers of the calls, and say whether they left messages. Ideally, it could even query my car (wouldn&#8217;t a car interface like <a href="http://www.37signals.com/better/motors/after.html">this</a> be great?) and find out if there are any issues that need to be addressed. And so on.</p>
<h3>Wrapping things up</h3>
<p>I don&#8217;t think I&#8217;m asking for much. I want a computer that is stable enough to survive hardware failures and able to notify me when those failures need to be dealt with, usable enough that I can be very productive without needing to simultaneously have two hands on my keyboard and one on my mouse, simple enough that taking it apart and fixing items is a snap, and smart enough that it anticipates my needs and provides the information and behavior I want before I even realize I want it.</p>
<p>It sounds like a pipe dream, but I don&#8217;t think the stuff I&#8217;ve asked for in these five articles are out of reach, either from an engineer&#8217;s, a programmer&#8217;s, or a customer&#8217;s standpoint. With effort in the right directions, I believe all of this can be accomplished, and I don&#8217;t even think it would take that long once the right people set their minds to it.</p>
<p>I&#8217;m one of those people. As a computer programmer, I can start doing my part by attempting to write smart software that is context-aware and tries to learn patterns and anticipate needs. I&#8217;m just a small part, but if everyone does their part, it won&#8217;t be long before we have stable, usable, simple, smart computers that are more fully extensions of our lives than just dumb tools.</p>
<p>(This post is the fifth and final part of my five-part post series &#8220;Reimagining the PC.&#8221; You might like to start back at <a href="http://ryan.freebern.org/2007/04/16/reimagining-the-pc-part-1-whats-all-this-then">the beginning</a>.)</p>
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		<title>Reimagining the PC, Part 4: Can&#8217;t See the Filesystem for the Directory Trees</title>
		<link>http://ryan.freebern.org/2007/04/19/reimagining-the-pc-part-4-cant-see-the-filesystem-for-the-directory-trees</link>
		<comments>http://ryan.freebern.org/2007/04/19/reimagining-the-pc-part-4-cant-see-the-filesystem-for-the-directory-trees#comments</comments>
		<pubDate>Thu, 19 Apr 2007 12:31:31 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2007/04/19/reimagining-the-pc-part-4-cant-see-the-filesystem-for-the-directory-trees</guid>
		<description><![CDATA[If people in general were truly good at remembering tiny details, we&#8217;d never lose track of our car keys or the TV remote, and we&#8217;d always remember what time we scheduled that doctor&#8217;s appointment for and the date of our sister-in-law&#8217;s birthday. Thing is, we&#8217;re not. Human brains always have trouble with small details, and [...]]]></description>
			<content:encoded><![CDATA[<p>If people in general were truly good at remembering tiny details, we&#8217;d never lose track of our car keys or the TV remote, and we&#8217;d always remember what time we scheduled that doctor&#8217;s appointment for and the date of our sister-in-law&#8217;s birthday. Thing is, we&#8217;re not. <span name="quoteleft">Human brains always have trouble with small details, and we constantly have to use memory tricks and the like to get something to stick.</span> Computers, on the other hand, are great with details. Their whole point is for them to be able to keep track of billions and billions of bits of information and manipulate them for us. Why, then, do current filesystems require us to keep track of lots of fiddly information?</p>
<h4>The Filesystem is a Robot Butler</h4>
<p>Picture this: you wrote a paper by hand recently about chimpanzee mating habits and you put it somewhere in your house. A while later, you want to fetch that paper again, and thankfully, you have a robot butler to do the fetching for you, but first you need to tell the robot butler how to find the document. If the robot butler is like the current computer filesystem, you&#8217;d have to say &#8220;Robot Butler, bring me the document entitled &#8220;Hey Good Ooking&#8221; that&#8217;s in the yellow folder in the center pile on the top shelf of the second shelving unit on the western wall of the small room downstairs.&#8221; However, if your Robot Butler was designed for maximum usability, you&#8217;d just have to say &#8220;Robot Butler, bring me that thing I wrote about chimps,&#8221; and the Robot Butler would know just what you were talking about.</p>
<p>I dunno about you, but I&#8217;d rather have that second type of Robot Butler. Current computer filesystems are designed to be efficient for the system, and for programmers, to use. Their tree structure is logical and easy for simple algorithms to parse and build. However, to a human, trees like that can become unwieldy quickly. When I want to access something and I can&#8217;t remember if it&#8217;s in /bin, /sbin, /usr/bin, /usr/sbin, /usr/local/bin, /usr/local/sbin, or /usr/X11R6/bin, that&#8217;s a problem. People don&#8217;t remember which branches of trees to follow to get to the fruit they&#8217;re looking for, they just look up and grab the first fruit they see. <span name="quoteright">A filesystem should allow us to specify what we&#8217;re looking for based on <em>metadata</em>&#8211;that is, easily-remembered contextual information about the thing we&#8217;re looking for.</span> When I want to open that paper I talked about above, I don&#8217;t care where in my filesystem tree it&#8217;s located. I just want to say &#8220;open the document I wrote a few days ago about chimps&#8221; and have it appear before me. &#8220;Tagging,&#8221; which is all the rage on the web these days, is a useful and simple type of metadata that makes categorizing and finding information quicker.</p>
<h4>A Humanized Filesystem</h4>
<p>To solve this problem, we need a database filesystem designed primarily for human use. It needs to keep track of all the metadata it can, things like when the file was created, who created it, what type of file it is, and keywords it can extract from the file, as well as allowing us to specify our own metadata for it. Files should be associated into projects or packages for easy access. When we feel the need to view our creations, they should be grouped by default into projects and ordered by when we last worked on them, so that our current projects are the first things we see, and finding something we worked on last week is just a matter of scrolling back along the timeline a little ways.</p>
<p>A filesystem like this would require us to ditch the familiar but frustrating &#8220;open file&#8221; dialog that we&#8217;ve all become so used to. Opening a file will no longer be an exercise in digging through tree branches. Instead, the system will just need to prompt us for metadata. The new &#8220;open file&#8221; dialog will present us with a sensible selection of contextually relevant projects (recent ones at the top of the list, of course), and ask us to type some keywords. If we need to narrow things down further, we can select a timeframe or a filetype for the file we&#8217;re looking for.</p>
<h4>Efficiency through Organization</h4>
<p>Furthermore, we don&#8217;t expect one program to handle all our different filetypes for us, so why do we expect one filesystem to be the right choice for every type of file? I visualize four distinct filesystems on a computer: two for the system to use, two for the user.</p>
<p>For the system:
<ul>
<li>Application filesystem: small blocks, organized to keep each application&#8217;s files clustered. All application settings, etc. stored in the AppFS. Programs bundled into packages so that uninstalling is as simple as deleting the package, and all settings go with it. Shared libraries are also stored in the AppFS.</li>
<li>Cache filesystem: small blocks, used for high-traffic things like cached web files and temporary files. Transient user-specific application data, basically. When the CacheFS is close to full, the oldest stuff begins getting auto-expired, but until then it&#8217;s easily and quickly recalled.</li>
</ul>
<p>For the user:
<ul>
<li>Document filesystem: small blocks, designed to store user&#8217;s documents: letters, stories, papers, memos, etc.</li>
<li>Media filesystem: large blocks, designed to store audio, video, and imagery. A notable difference in this filesystem could be the generation of psychoacoustic and psychovisual metadata for each file, to help keep track of media based on what it looks or sounds like instead of its exact data.</li>
</ul>
<p>Of course, these different filesystems would be largely transparent to the end user. They wouldn&#8217;t need to know or care which filesystem is used to store a specific piece of data, and the operating system and applications should be designed to make it a non-issue. The organization of data among the filesystems is only there to make the system more efficient in regards to drive space and more sensible for programmers and software designers. Additionally, fully encapsulating applications into packages in the AppFS will keep cruft from building up in the system, and restricting most user activity to the DocFS and the MediaFS will help maintain software stability.</p>
<p>In <a href="http://ryan.freebern.org/2007/04/20/reimagining-the-pc-part-5-more-than-a-dumb-tool">the next and final installment</a> of this series, I will explore how the system can proactively become more than just a glorified calculator by sensing and incorporating context in its algorithms.</p>
<p>(This post is the fourth part of my five-part post series &#8220;Reimagining the PC.&#8221; You might like to start back at <a href="http://ryan.freebern.org/2007/04/16/reimagining-the-pc-part-1-whats-all-this-then">the beginning</a>.)</p>
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		<title>Reimagining the PC, Part 3: The Crispy Exterior</title>
		<link>http://ryan.freebern.org/2007/04/18/reimagining-the-pc-part-3-the-crispy-exterior</link>
		<comments>http://ryan.freebern.org/2007/04/18/reimagining-the-pc-part-3-the-crispy-exterior#comments</comments>
		<pubDate>Wed, 18 Apr 2007 12:40:48 +0000</pubDate>
		<dc:creator>Ryan Freebern</dc:creator>
		
		<category><![CDATA[design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://ryan.freebern.org/2007/04/18/reimagining-the-pc-part-3-the-crispy-exterior</guid>
		<description><![CDATA[What&#8217;s the ideal way to tell our computers what we want to do? Basically, we need to communicate two types of data: symbols (text, numbers, etc.) and kinetics (for lack of a better term&#8211;moving, clicking, dragging, etc.). Ideally, all we&#8217;d have to do is think about what we want done, and the computer would do [...]]]></description>
			<content:encoded><![CDATA[<p>What&#8217;s the ideal way to tell our computers what we want to do? Basically, we need to communicate two types of data: symbols (text, numbers, etc.) and kinetics (for lack of a better term&#8211;moving, clicking, dragging, etc.). Ideally, all we&#8217;d have to do is think about what we want done, and the computer would do it. Sadly, while progress is being made in the direction of a neural interface, I can&#8217;t imagine a general-purpose one succeeding in the market for at least another decade. So, at least for the time being, we need to focus on improving the current physical interface that allows us to use our hands to do the input.</p>
<p>The keyboard is a fantastic invention: an arrangement of buttons designed to let a person type any word or string of symbols they choose. However, the QWERTY layout (it is often said) was designed to slow typewriter typists down, so that the typebars wouldn&#8217;t jam. This is obviously not a concern with modern keyboards, but do we ever see any serious attempts to correct the layout and increase typing speed and productivity? Dvorak has sadly never caught on. And worrying about the layout doesn&#8217;t even touch on the fact that, with the addition of the ubiquitous computer mouse, the typical computer interface is optimal for a human being with three hands.</p>
<p>The mouse is a stopgap measure. Originally created to act as a sort of finger-proxy, a way to translate the intuitive human ability to point, push, drag, and tap with the fingers onto non-sensitive screens, it could be entirely superfluous now that touch-sensitive screens are both available and relatively inexpensive. But we&#8217;re stuck in our rut, and we don&#8217;t want to give up our three-handed interface, so we continue using a system that would be perfect for a mutant but requires wasted effort for most of us.</p>
<h3>What to do?</h3>
<p>Let&#8217;s face it: half-assed measures won&#8217;t cut it. If people have the option of sticking with the familiar suboptimal interface, they will. The redesigned computer shouldn&#8217;t give people this option. Its redesign must be so compelling, so obviously superior, that people will be willing to make the leap from the comfortable to the new. <span name="quoteleft">We need a powerful, intuitive new interface that eliminates the three-hand problem while still allowing us to do everything we already do and more.</span></p>
<p>Lots of research is being done into new input interfaces for PDAs and mobile phones and small-sized tablet PCs, but very little time and effort is being spent on regular old desktop or laptop input interfaces. I&#8217;ve spent hours looking into one-handed keyboards like the <a href="http://www.matias.ca/halfkeyboard/index.php">Matias Half Keyboard</a>, the <a href="http://www.frogpad.com/">Frogpad</a>, and the <a href="http://www.handykey.com/">Twiddler</a>, but they all suffer from one notable problem: typing anything other than regular English text is very difficult, so programmers like me will experience significant slowdown, which can be a stumbling block to staying in the creative zone. I&#8217;ve checked out on-screen writing software like <a href="http://mrl.nyu.edu/projects/quikwriting/">Quikwriting</a> and <a href="http://www.inference.phy.cam.ac.uk/dasher/">Dasher</a>, but while these would be great for mobile phones or PDAs, they&#8217;re far too slow for regular use.</p>
<p>The makers of the Frogpad have begun mentioning that they&#8217;re working on a Frogpad for programmers that makes typing punctuation and symbols easier, but until that comes out, I think we&#8217;re effectively stuck with a two handed keyboard. So what can we do?</p>
<p>I recently took an informal poll of some friends to find out how they hit the spacebar on their keyboard while typing. Over 4/5ths of them answered that, like me, they always use the same thumb to type a space, leaving the other thumb always hanging there uselessly while they&#8217;re typing. An eye-tracking system uses cameras to track where on the screen you&#8217;re looking, and requires you to use something to input mouse clicks. Why not use that other, useless thumb? Instead of having a giant spacebar on your keyboard, just cut it down slightly and use the extra space as a &#8220;mouse key.&#8221; Then, to move the mouse pointer around the screen, you just have to look where you want it, and to click you just tap that key. Sure, you&#8217;d only have one button, but as Mac users will tell you, that&#8217;s not necessarily a problem.</p>
<p>The drawbacks to this method are that accurate eye-tracking hardware is expensive, cutting down on the spacebar&#8217;s size will be uncomfortable to many people (at least at first), and trying to control the mouse via eye-tracking is somewhat difficult, since eyes are prone to drifting and moving somewhat unsteadily. For more information on eye-tracking, see <a href="http://hci.stanford.edu/research/GUIDe/applications.html">the Stanford HCI EyePoint project</a> and <a href="http://hcvl.hci.iastate.edu/cgi-bin/openEyes.cgi">the openEyes resources from Iowa State University</a>. And finally, it leaves users with the suboptimal QWERTY keyboard layout, which most people won&#8217;t voluntarily abandon.</p>
<p>The big pro of this method is that it gives you the ability to handle positional input with your eyes as well as use both hands for typing on a full-size keyboard&#8211;a truly two-handed interface, as long as the tracking hardware and software can be made usably accurate.</p>
<p>But eye-tracking isn&#8217;t the only potential solution. Ever since Apple announced the iPhone, the web has been abuzz with talk of how multi-touch screens will revolutionize computers. Most touch-sensitive screens in the past have only been single-touch: they could only sense where you&#8217;re touching with one finger, and if you used more fingers, the interface would either ignore them or get confused. Multi-touch screens allow you to touch the screen with multiple fingers, manipulating objects from various points at the same time.</p>
<p>While people are oohing and aahing over Apple, most of them haven&#8217;t heard of an NYU researcher named Jefferson Han who has been working on an intuitive multi-touch interface for years. While his technology isn&#8217;t available outside his own lab yet, someday it will be. To get an idea of just how cool a well-designed multi-touch interface can be, try watching <a href="http://youtube.com/watch?v=xUAnwbooNOs">this video of Jeff demonstrating his interface at the TED Conference in 2006</a> or reading <a href="http://www.fastcompany.com/magazine/112/open_features-canttouchthis.html">this in-depth FastCompany article</a> (and be sure to watch the accompanying video for that, too).</p>
<p>Unfortunately, multi-touch screens don&#8217;t necessarily provide any sort of fantastic new method for text input. You can use both hands to manipulate objects on-screen, but when you want to type, you&#8217;ll be forced to take both hands off the screen and place them on a keyboard, or maybe just type on a simulated on-screen keyboard. Either way, you can&#8217;t effectively do both textual and kinetic input, so while multi-touch screens may provide a more intuitive and thorough way to interact with the computer kinetically, it still leaves us with the original problem.</p>
<p>I envision our redesigned computer using a combination of these two technologies. While typing, you can control the mouse with your eyes and a mouse-button on the keyboard. If you want to manipulate things on-screen more directly, you can reach up and do so via the multi-touch capability. This isn&#8217;t ideal, but I think it&#8217;s better than what we have now, and it&#8217;ll have to do until we get those direct neural interfaces up and running.</p>
<p><a href="http://ryan.freebern.org/2007/04/19/reimagining-the-pc-part-4-cant-see-the-filesystem-for-the-directory-trees">Next time</a>, I&#8217;ll explore how the core of the computer&#8217;s operating system can be better-designed to support a human way of thinking.</p>
<p>(This post is the third part of my five-part post series &#8220;Reimagining the PC.&#8221; You might like to start back at <a href="http://ryan.freebern.org/2007/04/16/reimagining-the-pc-part-1-whats-all-this-then">the beginning</a>.)</p>
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